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Senior 3D Animator Artist - 18673
Vancouver, BC . CA | Fully Remote TELECOMMUTE CA
Job Description
Main Duties and Responsibilities:
- Work closely with the Art Manager to reach visual bars, authentic realism and assist in developing the asset production pipeline for the department.
- Develop high-quality organic and hard surface assets while collaborating with other artists to ensure work meets expectations.
- Focus as a material artist, creating realistic organic terrain material libraries for various biomes and authoring vegetation assets and 3D terrain.
- Create, upgrade, and maintain the finished materials, vegetation and terrains throughout the life-span of the project.
- Work closely with engineering and art teams to ensure accurate functionality of beautiful and realistic worlds.
- Work with the development team to prioritize and develop procedural assets to streamline art processes, workflows, and pipelines.
- Collaborate with the team during art review sessions to achieve the highest fidelity organic and hard-surfaced assets.
- Provide input to the improvement and evolution of art production methods, tools, and techniques.
- Build positive working relationships and participate in team meetings.
- Document knowledge and workflows for others to learn from.
- Mentor and guide less experienced team members.
- 4 to 6+ years of industry experience with a focus on Environment Art.
- Proven experience and skill in authoring assets and experience creating materials with procedural methods, from photogrammetry sources and blending existing materials in Substance Sampler and or Quixel Mixer.
- Proven experience and skill utilising Substance Source and Megascans libraries as well as an ability to author realistic materials from scratch to the same high quality.
- Proven experience and skill using Substance Designer to create realistic materials and generators from scratch.
- Proven experience and skill creating material libraries for terrains in video games.
- Experience in Photogrammetry, capturing and authoring original, self-sourced textures and materials are considered a big plus.
- Knowledge of authoring natural terrain environments and vegetation for video games.
- Knowledge of vegetation and tree growth applicable to realistic assets and terrain splat maps and eager to develop in these areas.
- Proven knowledge of art foundations: form, primary secondary and tertiary read order, silhouette, colour and lighting.
- Proven technical experience working with art tools and programs (i.e. Maya, Unreal Engine, 3Ds Max, Speedtree and Photoshop).
- Experience with Project Management (Shotgrid, Jira, Confluence) tools.
- Experience with Source Control (Perforce or Git) software.
Compensation and benefits:
- The discussed salary range is $110,000 - $140,000, depending on experience.
- Candidates with additional experience and higher compensation expectations may also be considered.
- Comprehensive benefits package, including health, dental, and retirement plans.
- Opportunities for professional growth and development within the organization.
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