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Senior 3D Animator Artist - 18673

Vancouver, BC | Fully Remote

Posted: 11/10/2023 Category: Information Technology Job Number: 18673 Pay Rate: $110,000 to $150,000

Job Description

We have an opportunity for a Senior 3D Environment Artists to join our team of developers, creators, and fans, who are passionate about the art and process involved in video game development. As a Senior 3D Environment Artist, you will work with a team of professionals to build and maintain striking environment art that breathes life into the industry!

Main Duties and Responsibilities:
  • Work closely with the Art Manager to reach visual bars, authentic realism and assist in developing the asset production pipeline for the department.
  • Develop high-quality organic and hard surface assets while collaborating with other artists to ensure work meets expectations.
  • Focus as a material artist, creating realistic organic terrain material libraries for various biomes and authoring vegetation assets and 3D terrain.
  • Create, upgrade, and maintain the finished materials, vegetation and terrains throughout the life-span of the project.
  • Work closely with engineering and art teams to ensure accurate functionality of beautiful and realistic worlds.
  • Work with the development team to prioritize and develop procedural assets to streamline art processes, workflows, and pipelines.
  • Collaborate with the team during art review sessions to achieve the highest fidelity organic and hard-surfaced assets.
  • Provide input to the improvement and evolution of art production methods, tools, and techniques.
  • Build positive working relationships and participate in team meetings.
  • Document knowledge and workflows for others to learn from.
  • Mentor and guide less experienced team members.
Skills, Knowledge and Experience:
  • 4 to 6+ years of industry experience with a focus on Environment Art.
  • Proven experience and skill in authoring assets and experience creating materials with procedural methods, from photogrammetry sources and blending existing materials in Substance Sampler and or Quixel Mixer.
  • Proven experience and skill utilising Substance Source and Megascans libraries as well as an ability to author realistic materials from scratch to the same high quality.
  • Proven experience and skill using Substance Designer to create realistic materials and generators from scratch.
  • Proven experience and skill creating material libraries for terrains in video games.
  • Experience in Photogrammetry, capturing and authoring original, self-sourced textures and materials are considered a big plus.
  • Knowledge of authoring natural terrain environments and vegetation for video games.
  • Knowledge of vegetation and tree growth applicable to realistic assets and terrain splat maps and eager to develop in these areas.
  • Proven knowledge of art foundations: form, primary secondary and tertiary read order, silhouette, colour and lighting.
  • Proven technical experience working with art tools and programs (i.e. Maya, Unreal Engine, 3Ds Max, Speedtree and Photoshop).
  • Experience with Project Management (Shotgrid, Jira, Confluence) tools.
  • Experience with Source Control (Perforce or Git) software.
The positions are not as a level artist/designer, set dresser or similar where the artist role is staging an environment. You will be expected to make content from scratch and process it through Unity for someone else to apply.

Compensation and benefits:
  • The discussed salary range is $110,000 - $140,000, depending on experience.
  • Candidates with additional experience and higher compensation expectations may also be considered.
  • Comprehensive benefits package, including health, dental, and retirement plans.
  • Opportunities for professional growth and development within the organization.
Please note that only candidates eligible to work in Canada will be reviewed, and only qualified candidates will be contacted.

 
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